Desnan Candle: When lit, this foot-long wooden tube launches a f laming pyrotechnic “candle” every round for 4 rounds. Each projectile deals 1 point of nonlethal damage and 1 point of fire damage if it hits; on a critical hit, the target is also blinded for 1 round. The projectiles shed light as candles for 1 round and have a range increment of 5 feet. Attacking with a Desnan candle is a ranged touch attack and always has a –4 nonproficiency penalty. A Desnan candle costs 5 gp.
Skyrocket: When lit, this foot-long wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. One round later it takes f light, moving in a straight line with a f ly speed of 90 for 1d6 rounds before loudly exploding in an burst of light and sound, and dealing 2d6 points of fire damage in a 10-foot burst (DC 15 Ref lex save for half ). If a skyrocket impacts a solid surface or a creature before reaching its maximum range, it detonates prematurely at the point of impact. Anyone who takes damage from the explosion is either blinded or deafened (a 50% chance of either) for 1 round. A skyrocket costs 50 gp and weighs 1 pound.
Starfountain: This tree-stump-sized bundle of tubes immediately begins to emit arcs of multicolored sparks when lit. Starting 1d6 rounds after lighting, it loudly releases brightly colored streaks of tiny f laming particles for 4 full rounds. Outdoors, these particles soar far up into the sky before dispersing. Indoors or in a closed area, the ricocheting fireworks deal 1d6 points of fire damage each round in a 20-foot spread (DC 15 Ref lex save for half ). Creatures who fail their saves are blinded for 1d4 rounds and deafened for 1 hour. A starfountain costs 500 gp and weighs 100lbs.